Interception using Cosine rule - Test preview
Elementary / Math / Ratios and Proportions
The method calculates the optimal time and recommended direction of the acceleration vector to intercept the target. This method calculates the optimal time using a 4th degree polynomial. Near-optimal "intercept" case. Two moving pursuers and evader. Acceleration of pursuers tripple greather than acceleartion of evader. The interception of the target takes place as quickly as possible.