Angular Interception using Cosine rule - Test preview
Elementary / Math / Ratios and Proportions
Angular version of the Cosine rule method. The method calculates the optimal time and recommended direction of the acceleration axis to intercept the target direction. This method calculates the optimal time using a 4th degree polynomial. Near-optimal "angular intercept" case. The allocation of the random orientation and angular velocity for all tested objects during initialization. First test : Interception of the destination vector by one of the axis of the object. Quaternion form of RK2/RK4 integration used for modify orientation, angular velocity and angular acceleration of the tested objects.