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Gaming might seem unconventional and too progressive for some academic institutions. At least that was the atmosphere a decade ago before the mode of instruction shifted. It started as purely a teacher talking and writing lessons on a blackboard, to the prevailing practice now which is using digital presentations like slideshows and videos.
Clearly, technology has aided one of the most tiring tasks of teachers. But another area of the teaching method has also evolved. What was once just a simple form of interaction and intermission during classes is now a strategy to keep contemporary learners stimulated.
That is the gamification of the lesson plan.